renderfarm? question for computer geeks?

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  • palmer
    Retired or Simply Important
    • Jun 2004
    • 5383

    #16
    Re: renderfarm? question for computer geeks?

    shit if you are running viz you can do a network render. since the configurations of all the systems are roughly the same you are golden. you don't even need to put anymore money into what you already have.



    there is a walkthrough. setting up network renders is pretty easy and it will DEFINITELY lighten that load. you can also run batch network renders which will allow you to do say 10 renders of 10 different camera angles after you guys have gone home for the day.


    I'm pretty blown back by those render times though honestly. Either viz is really slow or you guys are casting a few million photons per light into your scenes with high resolution textures. I'd look into that though because 30 hours for an 8.5 x 11 sounds crazy. So in addition to network renders I'd look into optimizing your scenes.
    Last edited by palmer; February 24, 2006, 09:42:00 PM.
    todayistomorrow
    art direction | design | animation

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    • palmer
      Retired or Simply Important
      • Jun 2004
      • 5383

      #17
      Re: renderfarm? question for computer geeks?

      Originally posted by miketpoto
      I have 6 renderfarms at work, but nowe I am a little too drunk to explain them.

      Drunk? Hahaha... its 4 o'clock. Rough week?
      todayistomorrow
      art direction | design | animation

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      • miketpoto
        Shabisquik The Ghetto Queen
        • Jan 2005
        • 4223

        #18
        Re: renderfarm? question for computer geeks?

        Originally posted by palmer
        Drunk? Hahaha... its 4 o'clock. Rough week?
        See m y liquid lunch thread....

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        • skahound
          Someone MARRY ME!! LOL
          • Jun 2004
          • 11411

          #19
          Re: renderfarm? question for computer geeks?

          mercuryalcoholics imo
          A good shower head and my right hand - the two best lovers that I ever had.

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          • Paul Louth
            Getting Somewhere
            • Jun 2004
            • 162

            #20
            Re: renderfarm? question for computer geeks?

            Originally posted by daveman
            the box:
            currently running 4 gigs of ram on a dell 8400 with 4.3 gig processor and a 256 video card. we would be looking into stringing the whole or part of office together (something like 7-15 machines). all computers roughly the same configurations. all the computers are currently hooked up to the same server.

            the program:
            i use 3d autocad to generate the models. no real downtime there. but with viz for the renderer. well you know how that goes. with my machine, i am currently running a model with 1.3 million faces at a resolution to print on 8.5x11 takes roughly 30 hours. I'm actually pretty impressed with that level of speed, but it could always be quicker. here is an image of what i'm working. most projects are no where near this extensive, but the bosses are into doing more renderings and willing pay to cut the time down.


            we have an IT guy, but he is unfamiliar with render farms. i told him about them and he said it make sence and he will look into it. personally, i read this article and it got me thinking this is the way to go. http://www.extremetech.com/article2/...1847365,00.asp
            The complexity of that scene isn't that great, so I'm surprised you're having such a slow render speed. Unless you're modelling all the leaves on that tree, rather than using single poly's with an alpha'd texture. The arches look fairly intricate, but I can't see whether that's due to clever texturing or polys.

            I'm not sure what Autocad uses, but most 3D packages worth their salt will come with a distributed computing component that you can install on each machine in the office and then when you want to render it just finds the machines itself. You may need licenses for each one. In general it shouldn't be too much of a headache, as long as your computers are all networked (make sure you have a decent high-bandwidth network too).

            1.3 million faces at a resolution to print on 8.5x11 takes roughly 30 hours.
            Most graphics cards can draw that number of faces in a 100th of a second. I assume you have shit loads of lights in the scene?
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