Re: renderfarm? question for computer geeks?
shit if you are running viz you can do a network render. since the configurations of all the systems are roughly the same you are golden. you don't even need to put anymore money into what you already have.
there is a walkthrough. setting up network renders is pretty easy and it will DEFINITELY lighten that load. you can also run batch network renders which will allow you to do say 10 renders of 10 different camera angles after you guys have gone home for the day.
I'm pretty blown back by those render times though honestly. Either viz is really slow or you guys are casting a few million photons per light into your scenes with high resolution textures. I'd look into that though because 30 hours for an 8.5 x 11 sounds crazy. So in addition to network renders I'd look into optimizing your scenes.
shit if you are running viz you can do a network render. since the configurations of all the systems are roughly the same you are golden. you don't even need to put anymore money into what you already have.
there is a walkthrough. setting up network renders is pretty easy and it will DEFINITELY lighten that load. you can also run batch network renders which will allow you to do say 10 renders of 10 different camera angles after you guys have gone home for the day.
I'm pretty blown back by those render times though honestly. Either viz is really slow or you guys are casting a few million photons per light into your scenes with high resolution textures. I'd look into that though because 30 hours for an 8.5 x 11 sounds crazy. So in addition to network renders I'd look into optimizing your scenes.
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